New User Trial Plan

Role

Product Designer

Teams

UX, PM, Engineering

Duration

6 Weeks

Platforms

Mobile, Tablet

We saw a weak conversion rate in our monthly premium subscription among first-month users, causing a revenue gap. I led the launch of the Welcome Pass, a shorter, more affordable option that introduces new users to premium content.

TL;DR

PROBLEM

Only 0.6% of new users purchased the premium plan in their first month.

Data showed that while new users often spend on other in-app purchases, the monthly subscription is doing poorly with new users.

Current Garden Pass.

SOLUTION

Welcome Pass, a 7-day plan tailored for new users.

The Welcome Pass is a 7-day subscription plan designed for new users. It’s offered at a lower price point with reduced gameplay requirements, making it a low-commitment way to enjoy premium content.

Redesigned Garden Pass and Welcome Pass.

RESULTS

The Welcome Pass doubled early conversion and grew revenue from new users by 6%.

Conversion increased from 0.6% to 1.2%, weekly engagement increased by 13% post launch.

BACKGROUND

Garden Joy is a free-to-play mobile game where users decorate outdoor spaces and compete with other players with their designs

Garden Pass: a monthly battle-pass-like subscription.

The Garden Pass is a monthly freemium subscription that offers free and premium rewards to users who complete gameplay requirements.

Current Garden Pass.

PROBLEM

Only 0.6 % of first month users purchased the subscription.

Data and user feedback showed that new users with high engagement were more likely to spend money on other in-app purchases than on the subscription plan.

Upon research, I found out that the low conversion indicated two main issues:

Poor value for users who join late

Users who joined mid-cycle couldn’t justify the purchase.

Confusing UI and progression

The interface was confusing, casual users tended to ignore it rather than learn it.

Despite the high purchase intent, bad timing and poor visual clarity were causing low conversion.

The UI was suspected to be causing low conversion rate.

EXPLORATION

I explored a few solutions, but they all had trade-offs that could not be ignored.

I first explored solutions that focused on pricing and join date, but each of these solutions had significant trade-offs.

Solution 1:
Flexible subscription cycle
Solution 1: Prorated Rewards
Easy implementation
Disrupts the content cycle
Solution 2:
Dynamic reward/pricing
Solution 2: Discounted Late-Month Pricing
Value that matches join date
Complexity & revenue risk
Solution 3:
Reduced Gameplay Requirement
Solution 3: Reduced Challenge Threshold
Beginner-friendly value
Risk of drop-off for early joiners

PROPOSED SOLUTION

Instead of adjusting the current monthly plan, I had the idea of offering a separate new plan specifically for new users that addresses all the pain points.

The Welcome Pass:
a 7-day, new-user-only plan.
Reduced gameplay requirements

Lower price with reduced gameplay requirements.

Available only for new users

Available during the first 7 days since onboarding.

Offered in addition to the monthly plan

Users can choose to purchase one or both plans.

Early concept of the Welcome Pass

Welcome Pass MVP.

UI IMPROVEMENTS

Once we landed on the final solution, I made some UI improvements with a goal in mind:

The new UI needed to reduce the learning curve and indicate progress more clearly.
Removing friction in the flow

I removed an extra tap in the flow that was causing drop-off.

Full screen page for the plans

I replaced the old pop-up with a full screen page. The feature should feel more permanent and accessible.

Combined reward tracks

The goal was to reduce the learning curve and create a healthy FOMO.

The flow is simplified to reduce as much friction as possible.

Both plans are now live on a full screen page

Combining the reward tracks makes premium value front and center.

FINAL DESIGN

RESULTS & IMPACT

Positive impact on set goals.

Three months post-launch, we saw promising results from the Welcome Pass. Even though the final shipped version didn't include all the UI improvements I worked on, the metrics still improved as intended.

1.2%

1.2%

in new user conversion

+13%

+13%

in weekly engagement

22%

22%

of Garden Pass buyers have purchased the Welcome Pass

+6%

+6%

in revenue growth from new users

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