
Role
Product Designer
Teams
UX, PM, Engineering, Content
Duration
5 Weeks
Platforms
Mobile, Tablet
Plus Challenges is a feature designed to keep top users engaged after finishing all available content. It unlocks personalized archived content, extending gameplay without extra production cost.
TL;DR
PROBLEM
Our most engaged users were churning because of content shortage.
Once users completed all available content, they had little reason to return. Creating more content at scale wasn’t realistic, since it required significant time and cost.

Captured from official FB community.
SOLUTION
Plus Challenges: a personalized way to unlock archived content
We built a system that unlocked older content once users ran out of live content. The main task was making the ux feel exclusive and personalized within the existing product.

Redesigned Live Challenges and Plus Challenges
RESULTS
9.7% increase in WAU, 12% increase in average revenue per DAU.
Personalized in-game items and extra content were highly appreciated by users. The feature drove a noticeable increase in weekly active users and average revenue per daily active user.

BACKGROUND
Garden Joy is a mobile design game where users create outdoor spaces by completing Live Challenges.

In Garden Joy, users decorate outdoor scenes using themed item catalogs, then submit their designs to earn rewards.
PROBLEM
We are losing our most engaged users due to content shortage.
12% of our weekly active users were completing every available Live Challenge. They accounted for over 50% of our revenue.

Users lack motivation to stay engaged until new Challenges become available.

User feedback has highlighted concerns about content shortage.
CONSTRAINTS
Scaling Challenge production wasn’t sustainable, and it wasn’t strategic either.
How might we deliver scalable, high quality content to our most engaged users without increasing production costs?
This question became the foundation of the feature.

Each Challenge is carefully crafted, making production time-consuming and costly.
PROPOSED SOLUTION
We introduced Plus Challenges: a dynamic system that unlocks archived Challenges only when users run out of new ones.
Earned access
Live Challenges remain the main focus of gameplay. Plus Challenges are unlocked only after all Live Challenges have been completed.
Limited visibility
Plus Challenges is not visible until unlocked. Only 3 Plus Challenges shown at a time to avoid overload.
Elevated UI
Plus Challenges needed to stand out without disrupting the existing UI; it's a new system but within the existing core loop.

Early concept sketches help clarify what the “earned access” ux could look like.

Early feature mock focuses on preserving Live Challenges as the core experience by locking Plus Challenges below them.
RESEARCH & VALIDATION
User testing confirmed that the idea was compelling, but only if it felt premium and rewarding.
“I would love this, but only if it feels exclusive, not just a way to recycle old content.”
That sentiment became the direction of the next refinement.
ITERATION
We focused on every refinement to make Plus Challenges feel special, not secondary.

I worked closely with the content team to market the feature as a premium experience designed for highly engaged users.

Challenge Tile exploration.

Dark palettes often signal premium products. The Plus Challenges feed adopts this look to deliver an elevated experience.
TRADEOFFS
Surfacing old Challenges meant that some wouldn’t match current events or weather - a summer-themed Challenge might appear in winter.
To minimize this tradeoff →
Backend filtering
The Global Challenge Pool will be regularly updated and consist of previously run Challenges that are still relevant and compatible with the current environment.
User-tailored content
The system will identify challenges from the global pool that the user has not completed. Only these Challenges will be added to the user's feed.
Personalized in-app purchase →

We turned content limitations into opportunities with personalized, exclusive items.
FINAL DESIGN





RESULTS & IMPACT
Significant gains in engagement, playtime, and revenue with zero added production cost.
+12% increase in ARPDAU
Plus Challenges in the first 5 weeks saw a large increase in average revenue per daily active user.
0.5 more Challenge submitted per user per day on average
Capped users submitted 2-3 additional Challenges per day.
+9.7% weekly engagement
Play days per week increased from 4.8 to over 5.25 days.
Positive feedback from users:

We saw a strong, positive response from the official Garden Joy community on Facebook post launch!
REFLECTION
