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New User Subscription Flow

New users rarely purchased the monthly premium pass in their first month, leaving a major revenue gap. I led the launch of the Welcome Pass, a short, lower-priced subscription that gave new users an achievable first win and guided them into premium content.

Role

UI/UX Designer

Teams

UX, PM, Dev

Duration

12 Weeks

Platforms

Mobile, Tablet

TL;DR

PROBLEM

PROBLEM

Only 0.6% of new users purchased the monthly premium pass in their first month.

This created a major revenue gap during onboarding, the most critical time for conversion. Data showed that while engaged users often purchased in their second month, the first month was a lost opportunity. Confusing UI and poor product value left new users with little reason to buy.

Current Garden Pass.

Current Garden Pass.

SOLUTION

SOLUTION

Welcome Pass, a 7-day subscription tailored for new users.

The Welcome Pass is a 7-day subscription built only for new users. It's priced lower with smaller thresholds, making it feel more achievable for new users. It is offered together with the monthly Garden Pass, giving users the choice to buy one, both, or neither.

Redesigned Garden Pass and Welcome Pass.

Redesigned Garden Pass and Welcome Pass.

RESULTS

RESULTS

The Welcome Pass doubled early conversion and grew new-user revenue by 5%.

Within three months, conversion rose from 0.6% to 1.2%, with more new users purchasing a pass. Weekly active users increased by 3%, showing stronger early retention.

BACKGROUND

BACKGROUND

Garden Joy is a simulation mobile game where players design outdoor spaces using virtual decor, plants, and landscaping elements to complete themed challenges and earn rewards.

Garden Pass: a monthly battle-pass system that rewards consistent play with in-game items.

Each month, Garden Pass offers two tracks: a free track and a premium track unlocked via purchase. Users complete design Challenges to progress along the pass to unlock rewards. The pass resets monthly, creating urgency for players to engage consistently throughout the month to maximize value.

Garden Joy's core loop.

Garden Joy's core loop.

Current Garden Pass.

Current Garden Pass.

PROBLEM

PROBLEM

Only 0.6 % of new users purchased the Garden Pass in their first month.

Data and qualitative feedback showed that while highly engaged users often purchased the Garden Pass in their second month, the month they joined was a major revenue loss.

This low conversion indicated two issues:

Perceived poor value

New users felt they couldn’t complete enough Challenges by the end of the month to justify the purchase.

Perceived poor value

New users felt they couldn’t complete enough Challenges by the end of the month to justify the purchase.

Confusing UI and progression

Users didn’t clearly understand what rewards they could earn or how progression worked.

Confusing UI and progression

Users didn’t clearly understand what rewards they could earn or how progression worked.

We needed a solution that would capture early revenue and simplify the Garden Pass experience.

While the current design includes all necessary information, we suspect the layout may be causing confusion and contributing to a low conversion rate.

While the current design includes all necessary information, we suspect the layout may be causing confusion and contributing to a low conversion rate.

EXPLORATION

EXPLORATION

I explored several solutions, but none were without problematic trade-offs.

I began by addressing the perceived poor value of the Garden Pass, focusing first on potential pricing and progression solutions that could make the premium track feel worthwhile without undercutting revenue or disrupting the in-game economy. I explored three main solutions: prorated rewards, discounted late-month pricing, and reduced Challenge thresholds.

These ideas didn't fully addressed clarity, fairness, and revenue preservation, but were valuable for understanding the trade-offs.

Exploration 1: Prorated Rewards
Early wins boost engagement

Higher rewards and early wins give new users a sense of immediate value, encouraging them to engage with the Garden Pass right away.

Early wins boost engagement

Higher rewards and early wins give new users a sense of immediate value, encouraging them to engage with the Garden Pass right away.

Reduced reward in the following month

Decreasing rewards in the following month could reduce perceived value, potentially hurting Garden Pass sales and long-term revenue.

Reduced reward in the following month

Decreasing rewards in the following month could reduce perceived value, potentially hurting Garden Pass sales and long-term revenue.

Exploration 2: Discounted Late-Month Pricing
Protects in-game economy and revenue

Maintains in-game economy balance and prevents excessive rewards for new users, while potentially boosting other revenue sources like in-game currency purchases.

Protects in-game economy and revenue

Maintains in-game economy balance and prevents excessive rewards for new users, while potentially boosting other revenue sources like in-game currency purchases.

Poor UX for users who joined late-month

Users who join late may not have enough Challenges to complete the pass, meaning they pay without receiving full value, creating a frustrating experience.

Poor UX for users who joined late-month

Users who join late may not have enough Challenges to complete the pass, meaning they pay without receiving full value, creating a frustrating experience.

Exploration 3: Reduced Challenge Threshold
Beginner-friendly value

Lowering the Challenge threshold makes it easier for new users to complete the pass, maximizing the value from their purchase.

Beginner-friendly value

Lowering the Challenge threshold makes it easier for new users to complete the pass, maximizing the value from their purchase.

Early joiners risk quick drop-off

Users who join early in the month may finish the pass too quickly, which can lead to early drop-off and weaker long-term retention.

Early joiners risk quick drop-off

Users who join early in the month may finish the pass too quickly, which can lead to early drop-off and weaker long-term retention.

PROPOSED SOLUTION

PROPOSED SOLUTION

We introduced the Welcome Pass:
a 7-day, new-user-only subscription.
Tailored for new users

Available only during the first 7 days since onboarding, the Welcome Pass provides an easier entry point into premium content.

Tailored for new users

Available only during the first 7 days since onboarding, the Welcome Pass provides an easier entry point into premium content.

Scaled for shorter duration

Sold at a lower price with reduced rewards and Challenge thresholds, it delivers fair value without overwhelming new users.

Scaled for shorter duration

Sold at a lower price with reduced rewards and Challenge thresholds, it delivers fair value without overwhelming new users.

Runs alongside regular Garden Pass

Players can choose to purchase one or both passes, earning rewards regardless of their choice.

Runs alongside regular Garden Pass

Players can choose to purchase one or both passes, earning rewards regardless of their choice.

Validating the concept before investing in visual polish.

I created early mocks to explore flows and UI, emphasizing clarity and simplicity. The goal was to validate and test the concept with UXR before investing more time in visual polish.

Early concept of Welcome Pass.

Early concept of Welcome Pass.

Welcome Pass flow.

Welcome Pass flow.

Welcome Pass flow, visualized.

Welcome Pass flow, visualized.

VALIDATING & TESTING

VALIDATING & TESTING

Building an MVP to confirm that the Welcome Pass would increase early engagement and revenue.

We built an MVP using the existing Garden Pass system, adding only a simple confirmation pop-up. This allowed us test the purchase intent through user interviews and A/B tests, while also gathering feedback on rewards, pricing, and clarity.

Welcome Pass MVP based on the current Garden Pass.

Welcome Pass MVP based on the current Garden Pass.

The concept worked, but the confirmation pop up was causing friction.

New users responded well to an early, achievable win, which boosted engagement. However, drop-off at the confirmation pop-up suggests confusion between the two passes. Even though the idea worked, the entry flow and UI still need refinement.

The confirm pop up was a crucial drop off point.

The confirm pop up was a crucial drop off point.

DESIGN EXECUTION

DESIGN EXECUTION

Streamlining the UI reduced friction, clarified progression, and highlighted the value of the Welcome Pass.
Removed Confirmation Pop-Up

Eliminated the extra tap to guide new users directly to the Welcome Pass, reducing friction and minimizing confusion about how the passes work.

Removed Confirmation Pop-Up

Eliminated the extra tap to guide new users directly to the Welcome Pass, reducing friction and minimizing confusion about how the passes work.

Combined Reward Tracks

Combined the free and premium tracks into one tracck for each pass, using simple cues to show which rewards are premium.

Combined Reward Tracks

Combined the free and premium tracks into one tracck for each pass, using simple cues to show which rewards are premium.

Unified Page for Both Passes

Replaced the pop-up with a dedicated page where the Welcome Pass and Garden Pass coexist, making premium content feel more permanent and visible.

Unified Page for Both Passes

Replaced the pop-up with a dedicated page where the Welcome Pass and Garden Pass coexist, making premium content feel more permanent and visible.

Saved a tap by leading users straight to the Welcome Pass.

Saved a tap by leading users straight to the Welcome Pass.

Simplified reward track.

Simplified reward track.

Both passes now live on a unified page.

Both passes now live on a unified page.

The updated entry point button now tracks progress on the pass.

The updated entry point button now tracks progress on the pass.

FINAL DESIGN

FINAL DESIGN

RESULTS & IMPACT

RESULTS & IMPACT

The Welcome Pass turned a broken funnel into a high-performing growth driver.

Three months post-launch, we saw promising results from the Welcome Pass. The feature not only addressed the initial revenue gap but also strengthened early engagement and retention.

+0.6% in new user conversion

Conversion rose from 0.6% to 1.2%, with more new users purchasing either the Welcome Pass or the regular Garden Pass.

+0.6% in new user conversion

Conversion rose from 0.6% to 1.2%, with more new users purchasing either the Welcome Pass or the regular Garden Pass.

+5% in revenue growth

Revenue from newly joined users grew by 5%.

+5% in revenue growth

Revenue from newly joined users grew by 5%.

+3% in weekly engagement

Weekly active users among new users increased by 3%, showing stronger early retention and regular play.

+3% in weekly engagement

Weekly active users among new users increased by 3%, showing stronger early retention and regular play.